Extirpation


Progress 2
September 16, 2007, 10:47 am
Filed under: Animation

So in a valiant attempt to solve the face problem, I worked on using a totally realtime solution, a complicated, dynamical L-system. The other bonus of this is that it wont repeat – the trees can grow differently each time, the leaves fall differently each time, its much better.
Check it
There is of course a downside and that is, it doesn’t look quite as buttery smooth as the prerendered one, simply because I can’t afford  90000 polygons per tree nor run the stunningly complex nCloth simulation. But I think its a fair trade.

edit – apparently the quicktime plugin seems to throw a fit with this file, so try right clicking and save target as. You need the latest quicktime. Blah

in the interests of nerdiness here is the algorithm. I’d love to take credit, but its derived from CMIFX’s Lsystems DVD. If you’re into lsystems, Dig it

premise F+-
FX(40)
X(h): (t<d) =!”T(c)~(5)F~(5)F~(5)F/(60)[&(h)X(h*b)]/(120)[&(h)X(h*b)]/(120)[&(h)X(h*b)]
X(h):(t=d) = J


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oo oo… i want to be a nerd too! Hurah for L-systems! Yay, nerd post!

Comment by Greg




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